Clem samuel
Recent Work
PlayerUnknown's BattleGrounds (PUBG)
As a Designer Manager, Clem managed game, level, system, and UI designers. As a Senior Game Designer, they directly contributed to the development of PUBG (PC/Consoles) and unannounced projects.
2021 - 2024
Filament Games, Learning Video Games
2020 - 2021
As a Filament Producer, Clem managed the day-to-day operations of projects and served as the primary point of contact with clients.
Humanhead, Rune and OBS
2019
As a Human Head Studios Producer and a senior developer, Clem facilitated and assisted teams of artists and engineers to do what they do best in a timely and orderly fashion.
Lost Boys, Business Administrative Software Product
2018
Contracted by Lost Boys for the conceptual design phase of an innovative 3D enterprise-wide, front-side service software.
Virtual Wonders, 3D Digital Media
2018
As the Project Manager, Clem ensured deadlines were met, and was the liaison between internal software development, sales teams, and the end customer. He also led stand-up meetings to ensure team members were on the same page.
VIDEO GALLERY
PUBG
Previously known as PlayerUnknown's Battlegrounds, PUBG Battlegrounds is a battle royale and live-service video game published by Krafton and developed by Krafton's PUBG Studios.
The following trailers showcase some of Clem's contributions at PUBG.

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(Battle Royale, 1st/3rd Person Shooter)
Only available in Miramar, on Microsoft® Xbox One, Xbox Series X/S, PlayStation® 4, 5, and Steam/Windows
Patch 12.1 introduced a new weapon and vehicle, the Lynx AMR and Quad/ATV
(Battle Royale, 1st/3rd Person Shooter)
(1st Person Shooter, Bomb Mode and Team Deathmatch)
Deston is an 8x8km map and the 9th installment in PUBG's battle royal legacy. Clem also designed and developed the O12 (slug) Shotgun.
In 2023, new dedicated team deathmatch maps and a new bomb mode were introduced.
Available on Microsoft® Xbox One, Xbox Series X/S, PlayStation® 4, 5, and Steam/Windows
Available on Microsoft® Xbox One, Xbox Series X/S, PlayStation® 4, 5, and Steam/Windows; Bomb Mode is No longer available
RECOMMENDATIONS
"I had the opportunity to see firsthand his ability to lead with both decisiveness and empathy. His leadership went beyond simply directing a team—he fostered collaboration, solved communication gaps, and ensured that everyone had the support they needed to succeed.
Beyond leadership, Clem emphasized execution—delivering features and player value early and often. He pushed for ownership, encouraging designers to take initiative, contribute in-engine, and focus on making tangible progress. His ability to keep teams focused, adaptable, and results-driven made a real impact.
...The lessons I learned from Clem continue to shape how I lead today, and I can only hope to provide the same clarity and stability that he once provided me.”
"...During my time on the team, Clem demonstrated an exceptional ability to mentor, collaborate, and lead, making a lasting impact on both the design group and the overall quality of our projects. Not only was he a fantastic lead, but his belief in my potential as a designer is one of the key reasons I was able to make the transition from QA Analyst to Designer while at PUBG.
As a mentor, he was instrumental in sharing his extensive knowledge of Level Design...As a collaborator, he had an outstanding ability to facilitate constructive and insightful feedback...As a lead, Clem went above and beyond to cultivate a strong, cohesive team culture...In addition to all of this, he has stockpiles of integrity and real dedication to his craft."
Nick Kaloyeros, Design Manager, Atomic Theory, February 2025
Grant Ervin, Level Designer, WB Games, February 2025
Anonymous PUBG Studio Shoutouts
“[Clem Samuel], Taking on the dirty job of documenting a process that was blocking and allows us to get back into flow state.”
“Clem has been an incredible bug squasher for the design team, but also an astute communicator. He’s frequently reaching out in public channels to ensure clarity and visibility. He’s also one of the kindness humans I’ve had the pleasure of working with.”