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Clem Samuel Resume

COMMUNICATION SKILLS

  • Excellent verbal, written, and interpersonal skills
  • Develop relationships with internal and external team members, contractors, and consultants
  • Present technical and user experience feedback to development team members to achieve project goals
  • Devise long and short-term product goals with intended user outcomes

MANAGEMENT SKILLS

  • Address direct reportees' issues
  • Identify and promote career development
  • Facilitate conflict resolutions to best meet team and project goals
  • Continually identify potential product improvements
  • Create documentation, production schedules, prototyping goals, and communication plans

TECHNICAL SKILLS

  • Game Engines (Unreal 5 & 4, Unity 3 & 4, and id Engine Tech 3 & 4)
  • Project management and task-tracking software and tools (JIRA, Redmine, Trello, and Basecamp)Familiarity with Perforce version control software SQL and database management
  • Familiarity with Java, C#, C++ & Python
  • Familiarity with Microsoft and Google productivity software Excel, Word, Google Docs, and Sheets

SENIOR SOFTWARE DEVELOPMENT SKILLS

  • Excel at multidisciplinary teamwork
  • Facilitate conflict resolutions to meet team and project goals
  • Proactively identify areas of investigation for optimization and future product improvement
  • Create and manage documentation, production schedules, prototyping goals, and communication plans
  • Capable mentor of junior developers

TOOLSET CREATION SKILLS

Quiet Man
FairPlay, the Game
X-Men Origins: Wolverine
(3rd-person action adventure)
(3rd-person adventure)
(3rd-person action adventure)
Refined and led implementation of the game camera system and gameplay cameras
Designed scripting tool and conversation system for FairPlay, the Game
Assigned to collaborate, develop, and implement a scripted game camera system with a technical engineer

PROTOTYPING SKILLS

  • Comfortable with pre-production and production proof-of-concept prototyping
  • Veteran of rapid prototyping in Agile and waterfall environments
  • Familiar with on-request prototyping for creative, technical, and leadership evaluations
  • Familiar with vertical prototyping

SYSTEM DESIGN SKILLS

  • Considerable experience in designing and leading development of game systems that produce dynamic and emergent gameplay
  • Extensive history in owning and aligning gameplay systems, such as player, enemy, equipment, weapons, and vehicle spawning, with project goals
  • Proficiency at balancing and refining preexisting systems for critical and commercial success
  • Able to create and implement new gameplay features that seamlessly integrate into existing systems or gameplay
  • Capable of leading the development of a system, the creation of its toolset, and teaching others how to use the tools and implement the system simultaneously

COMBAT DESIGN SKILLS

  • 3rd Person Action Adventure, Combat & Encounter ● Extensive experience in the creation and refinement of combat and enemy encounters ● History of developing dynamic and immersive combat experiences
  • 1st Person Single Player, Story, Missions, & Combat ● Ability to design and lead development of single-player level creation, including scripted and AI-driven combat
  • 1st Person Multiple Player ● Gray box to release, design, and lead development of multiple player levels

Technology

Unreal Engine

(Versions 5, 4, 3 and 2)
Projects: PUBG, OBS, Rune 2: Ragnarok, Quiet Man, Singularity, and X-Men Origins: Wolverine

Unity Engine

(Versions 4 and 3)
Projects: Fair Play, the game, Fair Play, facilitator guide, DeVry Medical International Institute, and Gear Learning games

id Engine

(id Engine Tech 3 & 4)
Projects: Wolfenstein, and Soldier of Fortune 2

Vicarious Visions Alchemy

Projects: Marvel: Ultimate Alliance, X-Men Legends II, and X-Men Legends I

3D MAX

Projects: X-Men Origins Wolverine, Marvel: Ultimate Alliance, X-Men Legends II, X-Men Legends I

Experience

Madison PUBG Studio

Design Manager and Senior Designer (2021 - 2024)

Filament Games

Game Producer (2020 - 2021)

Humanhead Studio

Game Producer (2019)

Virtual Wonders

Project Manager (2018)

Lost Boys Interactive

Game Design Consultant (2018)

Humanhead Studio

Senior Designer and Lead Gameplay Camera Designer - Contractor (2017 - 2018

Gear Learning

Game Design Consultant (2016 - 2017)

University of Wisconsin - Madison

Game Design and Research Assistant (2011 - 2016)

IARPA, Intelligence Advanced Research Project

Game Design Consultant (2011)

Raven Software

Designer (2001 - 2009)

Education

University of Wisconsin – Madison Bachelor of Science Major: Computer Science
University of Wisconsin – Madison PhD Dissertator Digital Media, Learning Video Game Design

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