• Home
  • About
  • Portfolio
  • Contact

Clem Samuel Portfolio

PUBG: Battlegrounds

Madison PUBG Studio
Hired as a Senior Level Designer, Clem's contributions ranged from production, game, vehicle and weapon design. His initial contributions were to create a vehicle and weapon, the ATV/Quad and Lynx sniper rifle. Following this and the expansion of the design team, Clem took on manager duties in addition to his developer responsibilities.
(2021 - 2024)
In 2022, Clem officially became the Designer Manager and Senior Developer contributor. In collaboration with level design, Clem was responsible for the game data and other non-level design needs for the Deston map. He/They designed and developed the O12 shotgun and design lead for the Airboat vehicle. Clem and his designers led the development of Tactical Gear, an equipment approach to roles/classes in PUBG Battle Royale gameplay.
In 2023, Clem's responsibilities expanded to include the development of a new PUBG intellectual property. Throughout the year, Clem managed designers, supported legacy PUBG features, supervised new PUBG map creations, and contributed to and led the initial game design of a new IP. Later in 2023, the design team was reduced, and Clem's responsible shifted to PUBG-level design content creation.
In 2024, Clem worked on a new intellectual property. He created prototypes, led feature implementation, and assumed whatever design role was needed at any given time: level, game, world, or system design. In addition, Clem resolved the majority of design gameplay bugs, freeing the rest of the design team to accomplish their other tasks.
Player Videos

Video can’t be displayed

This video is not available.

Video can’t be displayed

This video is not available.

Video can’t be displayed

This video is not available.

Video can’t be displayed

This video is not available.

Video can’t be displayed

This video is not available.

Video can’t be displayed

This video is not available.

Video can’t be displayed

This video is not available.

Video can’t be displayed

This video is not available.

Video can’t be displayed

This video is not available.

Video can’t be displayed

This video is not available.

Filament Games

Filament Games Studio
As a Producer at Filament Games, Clem's primary responsibilities were as a project manager and day-to-day contact for clients. As a 3D veteran at a company that historically creates 2D video games and who relies on developers fresh out of school, Clem's years of experience as a developer, designer, level, game, and more were highly valued and freely shared with others.
(2020 - 2021)

Video can’t be displayed

This video is not available.

RUNE Ragnarök and OBS

Humanhead Studio
Hired as a Producer, Clem was the primary producer for two of the three projects in development, Rune 2: Ragnarok and an unannounced project. Clem ran daily team meetings, attended department meetings, orchestrated contract deals, and tracked project tasks. As of 2019, this company has shut down and no longer exists.
(2019)

Virtual Wonders

Virtual Wonders
As the Project Manager, Clem managed the company's projects and day-to-day development. Ensured deadlines were met, was the liaison between internal software development and sales teams and the end customer. Lead stand-up meetings to ensure team members were on the same page.
As of 2020, this company has shut down and no longer exists.
(2018)

Video can’t be displayed

This video is not available.

Business Administrative Service Software Product

Lost Boys Interactive
Clem was contracted for the conceptual design phase of TASC's innovative/interactive 3D enterprise-wide, front-side business software service for a product currently in development.
(2018)

The QuieT Man

Humanhead Studio
As a Senior Designer, Clem was initially contracted for senior-level design work on a three-month contract. Eleven months later, Clem's contributions expanded to include gameplay cameras, enemy encounters, and boss fights. In conjunction, they led the development of the scripted gameplay camera system.
(2017 - 2018)

Video can’t be displayed

This video is not available.

FairPlay, The Game

University of Wisconsin-Madison
Clem led game development, voice-directed, produced and was co-architect of Fair Play, the Game. Clem was also a Research Assistant and game development supervisor to Fair Play, facilitator guide, an alternate interface to Fair Play, the game that would allow future educators to adapt the game to their curriculum.
(2018)

Raven Software Games

Raven Software
As a Designer, Clem was hired at Raven Software where he worked on Soldier of Fortune 2, the Marvel X-Men Legend series (X-Men Legends I, II & Ultimate Alliance), ID Software's Wolfenstein (2009), movie video game X-Men Origins: Wolverine and original IP Singularity.
(2001 - 2009)

Singularity

As a Level Designer, Clem authored and polished game levels, created and fine-tuned combat encounters, and mentored junior designers professional development and proficiency with Unreal 3 technology.

Video can’t be displayed

This video is not available.

X-Men Origins: Wolverine

Clem was a Level Designer and later the Camera Designer. He polished game levels, created and fine-tuned combat encounters using Unreal 2 technology. Clem also collaborated with gameplay software engineers to create a scripted camera system.

Video can’t be displayed

This video is not available.

Wolfenstein

Clem was a Teachnical Designer and scripter. He implemented scripted events and enemy encounters using the games AI behavioral system.

Video can’t be displayed

This video is not available.

Marvel Ultimate Alliance I

As Designer, Clem was creator and author of dedicated story game levels (Star Tower, Dr. Strange Sanctum, Valhalla, Attilan & Doom Tower). He contributed to story lines, role-play mechanics, and character development for Marvel franchise using Vicarious Visions Alchemy technology.

Video can’t be displayed

This video is not available.

X-Men Legends II

As Designer, Clem was creator and author of dedicated story game levels (Genosha Sanctuary, Savage Land, Abandoned WeaponX Facility, X-Mansion Ruins, Egyptian Pyramid), as well as other game play levels for Marvel franchise, using Vicarious Visions Alchemy technology.

Video can’t be displayed

This video is not available.

X-Men Legends I

As a Technical Designer, Clem participated in the development and implementation of game architecture and level-editor software. As a Level Designer, Clem authored and polished game levels, combat encounters and scripted events for Marvel franchise, using Vicarious Visions Alchemy technology.

Video can’t be displayed

This video is not available.

Solder Of Fortune II

As a junior Designer for a single player game, Clem was responsible for the design content of a feature intended to replace the traditional multiplayer feature. Midway through production the project scope expanded to include multiplayer. Clem's role then expanded as he was promoted to sole Multiplayer Level Designer, using id Tech 3 engine technology.

Let's connect

© Copyright 2025 Web.com Group, Inc. All rights reserved. All registered trademarks herein are the property of their respective owners.

We use cookies to enable essential functionality on our website, and analyze website traffic. By clicking Accept you consent to our use of cookies. Read about how we use cookies.

Your Cookie Settings

We use cookies to enable essential functionality on our website, and analyze website traffic. Read about how we use cookies.

Cookie Categories
Essential

These cookies are strictly necessary to provide you with services available through our websites. You cannot refuse these cookies without impacting how our websites function. You can block or delete them by changing your browser settings, as described under the heading "Managing cookies" in the Privacy and Cookies Policy.

Analytics

These cookies collect information that is used in aggregate form to help us understand how our websites are being used or how effective our marketing campaigns are.